Acceptability of Economics Students in Playing Property for Sale and Use (PSU) Card Game
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Keywords

acceptability
educational game
property trading game
P.S.U Card Game

How to Cite

Estrada, J. (2019). Acceptability of Economics Students in Playing Property for Sale and Use (PSU) Card Game. Southeast Asian Journal of Science and Technology, 4(1), 163-167. Retrieved from https://sajst.org/online/index.php/sajst/article/view/207

Abstract

The study determined the acceptability of Property for Sale and Use (P.S.U) game as a teaching tool used in Real Estate Economics course for Economics students of Pangasinan State University. Specifically, the acceptability of the game is measured based on three indicators: attentiveness, relevance and satisfaction. Property for Sale and Use (PSU) Card Game is an exciting and strategic card game played by two to five players using a customized printed deck of 100 real property and real estate economics concepts cards. The game drew inspiration from several games such as Filipino poker and UNO. It is designed to help the students build a higher plane of awareness on all kinds of properties and understand the fundamental concepts of real estate economics. There were a total of 42 students who played and evaluated  the acceptability of the P.S.U card game. Based on the findings, the developed card game obtained a total weighted mean of 4.6 with a descriptive interpreted of “Very highly acceptable”. This means that students are generally positive and appreciated the game along with its concept, content, purpose, and usage.

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